
This is a game about loot, about feeding that unexplainable urge to hoover up scattered gold pieces and trinkets to improve yourself enough that the next rampaging horde of enemies scatters more gold pieces and trinkets as you split them all open from crotch to gizzard.

It’s loud and bright and fast and brutal, and no amount of PC posturing will change it into a considered strategy title – it is what it is and, by God, it knows what it is. What was not broken has been left untouched and, rather impressively, Blizzard have transferred over every patch and update that the PC community has enjoyed, too.Īt its very heart, Diablo 3 is an incredibly simple game, and so it’s no surprise that it ports to home consoles so smoothly and so comfortably. The story is the same, the world is the same, the core mechanic is the same – the main alterations are to be found, quite expectedly, in the UI and the control scheme. I should point out right away that, to all intents and purposes, this is the same game as the PC version. Those of us “casual” gamers who forgo the superior PC for these primitive console thingies have been waiting for what seems like three times that for the game to finally make it to our preferred platforms – but now it’s finally here, was it worth the wait? It’s now been more than 18 months since the long-awaited, much-delayed PC launch of Diablo 3, the third instalment in Blizzard’s seminal dungeon-crawling series.
